Problem Description
You are given an m x n grid and a certain number of introverts and extroverts. Each placed person affects their own happiness as well as that of their neighbors, based on whether they are introverts or extroverts. The goal is to assign people to grid cells (you do not have to place everyone) such that the sum of all individual happiness values (grid happiness) is maximized. Introverts lose happiness when having neighbors, while extroverts gain happiness for each neighbor in the four cardinal directions.
Key Insights
- The grid size is small (m, n ≤ 5) and the counts are limited (≤6) so an exponential-state dynamic programming (DP) with memoization is viable.
- Use DFS/backtracking over the grid cell positions while keeping track of the remaining numbers of introverts and extroverts.
- Only neighboring cells (up and left if processing in order) need to be considered for immediate effects, while down and right interactions can be incorporated as future contributions.
- Encode state using a bitmask or array to represent the last row (or current row) configuration so that neighbor effects (especially “up” neighbors) are quickly computed.
- Transition involves choosing whether to leave a cell empty, place an introvert, or place an extrovert, and update the total happiness accordingly.
- Precompute the interaction effects between adjacent cells to avoid recalculating neighbor impact repeatedly.
Space and Time Complexity
Time Complexity: O(m * n * (introvertsCount+1) * (extrovertsCount+1) * state_space)
(The state_space is exponential in the number of columns due to bitmask representation, but since n ≤ 5, it is manageable.)
Space Complexity: O(m * n * (introvertsCount+1) * (extrovertsCount+1) * state_space)
(This is primarily due to the memoization cache storing various states.)
Solution
We solve the problem using Depth-First Search (DFS) with memoization (DP). The idea is to iterate over each cell in the grid and decide whether to leave it empty, place an introvert, or place an extrovert. For every placement, we update the current total happiness based on:
- The base happiness of each person (120 for introverts and 40 for extroverts).
- The interaction with already placed neighbors (for a left neighbor and the top neighbor which we maintain in the state).
- When placing a person, we adjust the happiness of the already placed neighboring person if needed (this is calculated locally as we only add neighbor effects once).
We use an encoded state that tracks:
- The current position in the grid (using a single index running from 0 to m*n - 1).
- The remaining counts of introverts and extroverts.
- The state (configuration) of the last row, stored as a bitmask or an array (with indicators 0, 1, 2 representing empty, introvert, or extrovert).
At each step, using DFS, we try all placement options and choose the one that leads to the maximum total happiness. The memoization cache helps to avoid reprocessing the same state, ensuring the solution runs efficiently despite the exponential nature of potential states.