Problem Description
A robot is placed in a hidden grid where some cells are blocked and each accessible cell has a movement cost. The grid’s boundaries, layout, starting cell, and target cell are unknown. You interact with the grid only through a GridMaster interface that lets you check if the robot can move in a given direction, actually move (incurring the cost of that cell), and determine if the target has been reached. Your task is to determine the minimum total cost required to move the robot from its starting cell to the target cell. If it is impossible to reach the target, return -1.
Key Insights
- Use DFS to explore the entire reachable area from the starting cell by interacting with the GridMaster.
- Map every accessible cell along with its associated costs and determine the coordinates of the target cell.
- Backtrack appropriately during DFS to reset the state of the robot.
- Apply Dijkstra’s algorithm on the mapped graph of accessible cells to compute the shortest path cost from the starting point to the target.
Space and Time Complexity
Time Complexity: O(m * n log(m * n)) where m and n denote the dimensions of the explored grid (DFS visiting each cell and Dijkstra over all cells). Space Complexity: O(m * n) due to storing the mapped grid and auxiliary data structures for DFS and Dijkstra.
Solution
We first run a DFS from the starting cell using the GridMaster interface to explore and map the accessible grid. Each cell is tracked by its relative coordinates with the starting cell at (0, 0). While exploring, we record the cost for moving into each cell, and also note the location of the target cell. After the DFS exploration, we apply Dijkstra’s algorithm on the mapped grid to find the minimum cost path from (0, 0) to the target cell’s coordinate. Key details include:
- Using a directions mapping for movement (e.g., 'U', 'D', 'L', 'R') and their corresponding deltas.
- Implementing proper backtracking in the DFS to ensure that the robot returns to its previous cell after exploring a branch.
- Using a priority queue (min-heap) for Dijkstra’s algorithm to efficiently retrieve the cell with the least current path cost.